Zero Summer

Apr. 4th, 2013 07:13 pm
green_dreams: Books, and coffee cup with "Happiness is a cup of coffee and a really good book" on the side. (Default)
Zero Summer identifies itself (quite honestly) as a wordy Western RPG. It's a free browser-based game, that uses (almost) the Fallen London engine. It's fairly grindy at times, which is usually really not my thing. I cope with it for the writing; I actually think that the amount of text helps me slow down and not click through it all so quickly.

Here's the thing: there are individual stories (as opposed to the repeatable mundane actions) which cannot be repeated. You play them once, you read them once, and then they are gone forever, unless you care to start over again with a new character. So when I run across a step in the story that reads in part (yes, in part; I did say it was wordy):
What does it say? It says: under clear skies and the fresh fingernail moon and the bright brilliant stars when the world was young there was the masterless Dog. And still he howls. His voice freezes the blood. His tongue is warm and wet. His pelt flea-bitten but strong and golden. His ears hung with carved wooden rings. His eyes too-human. His paw outreaches. A mark is left.

Suddenly Jim is on you, wrestling the book away and slamming it back onto the shelf where you found it. Real panic in his eyes. A high unexpected color.

"What did you see?" he says. Demands. "What did you see?"

Under a fingernail moon, there was a hound. Under the clear sky he reached out. Under his paw there came a mark. It itches and burns. It weighs on your heart.
...when I come across that I stop, and reread, because I know there are no save points, no rewinds, no YouTube captures, no wikis, no-one I can ask for an explanation. (Okay. Technically I could go poking around the Failbetter forums and see if anyone had theories, but it's not like sitting around a gaming table and troubling a Storyteller for clarification, you know?)

It's oddly lovely, and no less so for being so transient.

========

ETA: Aaaaaaand I just got a message related to that specific storylet. I'll, uhm, be shivering gleefully, visiting the Scrublands, and dealing with the Jackal-Caller now. :D
green_dreams: (avoid danger and damage)
Having made breakfast, run errands, had lunch, put away groceries, etc., the following dialogue was heard in our house:
"Okay. I'm going to go shoot people until enough dollars come out that I can play Pretty Pretty Princess. That is how the game works, yes?"
"That's about it, actually."
"Cool. ...you get to shoot bad guys, right? Not cops?"
"Oh yeah."
"Awesome."
I think this is about what I need to unwind right now.

(The nice thing about starting to get on top of the laundry and kitchen and everything? It means that when there is a morning where I am all "Ugh, I don't wanna deal with Generic Housecleaning Stuff, then the result is "Dammit, the dishrack is full and there are two minutes worth of dishes to clean." Not "Oh god I am never going to see the bottom of the sink again I don't wanna even be in this room.")
green_dreams: Sepia-toned picture of a dog, with the caption "Will reload saves for Dogmeat." (wasteland hero)
So. There's this thing Fallout: New Vegas lets you do, which is talk to people. Almost all people, in fact, and if you're good at it, you can win a great number of conflicts that way. (I think I did that with everyone of note in my playthough, except Caesar and the Legate, because, uhm, no. It's my game and my story and my relaxation, and I get to decide that some people are horrible enough that shooting them is okay.) People will let you go, people will decide to cover for you or actually support you.

Colloquially, this is called talking the monster to death (thank you, TV Tropes!), even if you usually don't actually kill them, and I tend to think of it as talking them 'round, as Daniel Webster is purported to have done to the Devil's jury.

Anyway.

John and I were discussing F:NV this morning, since the weather brought on thoughts of snow globes, and from there we got to the cigarette butts (these are A Clue) you can find early on in the game, and I was mentioning that I'd missed them the first time. John was surprised, and was explaining their use at one particular point, and then a sudden realization came upon me.
"...son of a bitch, Benny talked me to death."
*pause* *John started laughing*
"No wonder I let the little prick live.[1]"
*laughing harder*
And then there was a lot of, well, sputtering.

I mean, I went there with a plan of what to do. There was no advantage to changing it, and there was, I think, some personal satisfaction to letting it play out as it would have. And then the character said things, things mostly that weren't even intended to persuade me, and the next thing you know I'm thinking "okay, right, I personally object but I can see the rationale, here," and the next thing I'm dishing out resources to let him get away and busily annoying certain people it is expensive (in terms of game resources) and painful to annoy by doing so.

I know that part of it is that I generally actively dislike being a bad guy in video games, but... damn. A story that can change your mind, even a bit, is not a hugely common thing. Affect you, upset you, show you something new, sure[2], but not so much make you ditch a plan and decide to do something harder. Admittedly, most stories don't unfold in a context where you are directly involved in making decisions, but still.
---
[1] I am not in the habit of using such language, but really, he shot me in the head and buried me in a shallow grave before the game even started, I feel some acrimony is not unwarranted.
[2] Okay, not sure, but a lot of stories do and can.
green_dreams: (little red heart)
I noticed a certain common colouration in the books I had to hand:

Covers of /Lies and Ugliness/, /Bedlam/, /The Weird/, and /Breed/.

I'm cheating a bit with this picture, since both the hardback cover and the dustjacket of Breed are shown. (I took the dustjacket off because something about the paper just feels subtly repellant--some weird combination of sooty and greasy.) On the flipside, I'm not including The Rivals of Frankenstein, which continues the black-white-red theme, so it all balances if anyone's keeping score, which I sort of doubt.

Am mildly amused by this, especially since the other books I am reading, or have just finished, or have just started, have a black-and-white thing going for the covers. (Apparently the subtraction of red takes you from horror to crime, who knew? Although Bedlam is an exception to that.)

Not feeling well today; I'm hoping it's just after-effects of the flu shot, since those should clear up more quickly than anything I might have actually caught. Managed to get a little cleaning done, though, and get out of the house to pick up groceries and return library books. (Mildly annoyed that one of the books I have on hold has been in transit for just over a week, now, and is still not at the local branch. It's a Lovecraft collection, so I suspect I could find the contents on Gutenberg, but I find I really prefer physical copies of anthologies and collections. Screens and ereaders work best for single works, for me--novels or novellas or standalone short stories, any length is fine, just not several short stories.

Probably turning in early tonight; the nap after the vet's was nice, but I'm still wiped.
green_dreams: Sepia-toned picture of a dog, with the caption "Will reload saves for Dogmeat." (will reload for Dogmeat)
There was a Kickstarter for miniatures for Hell on Earth, which is a Deadlands thing.

I will, uhm, have a few things to paint. And a bit of Classic Hell on Earth[1] to read through.

It's been a long and kind of draining day, and I'm not quite finding myself in a state to discuss Hell on Earth[2], which is sad, because there are a lot of things about it that I would like to articulate. But I am glad that I will have some more Deadlands to read, and I am trying to get my thoughts on Hellstromme in order.
---
[1] Bubbly Fizz. Mmmmm.
[2] Except to say dammit, they cheated.
green_dreams: Sepia-toned picture of a dog, with the caption "Will reload saves for Dogmeat." (wasteland hero)
Fifteen-odd years ago, someone told me a story about how the world was going to end in eighty years. In 2077. On October 23, 2077, in fact. Told me a story about how the world did end then--
In 2077, the storm of world war had come again. In two brief hours, most of the planet was reduced to cinders. And from the ashes of nuclear devastation, a new civilization would struggle to arise.
--and what came after.

So you can be the Vault Dweller. Or the Chosen One. Or the Lone Wanderer, if you must. Or the Courier. And you make it through the weird double-beat story setup, and you learn to care about the world. And over and over again, you go slogging through it and-- well, there's a reason John calls games that give you scenarios that have no clear good answer "Fallout scenarios". And sometimes the better thing--best of a bad lot--is so hard to do, and it would be so much easier to not, and...

It's hard to do a good thing, sometimes. Oh, it's possible, often enough. F:NV is the game John teases me about taking the talk-the-enemy-to-death-or-alliance tack with, but dammit, you can. That's deeply awesome to me, and I will patiently get shot at for the chance to pull it off, because come on, is that not among the best things you can do? Communicate, community, to hold communion, and yes I am tipsy hush.

This is the truth of Fallout--if war never changes, then people must. Must. There are alternatives, surely--there is the Master, the Enclave, there is Caesar and Brother Elijah and First Citizen Joanne Lynette. But there are no acceptable alternatives. People need to change.

Sometimes you can't get to a good enough change. I remember those times. I remember them as a world and a setting that was hurt too badly to work well, not as a poorly written game.

(Like Vault 11. Jesus. That place made Shirley Jackson's "The Lottery" seem like a sweet and pleasant setup.)

But yes: if war never changes, then people must.
"Begin again, but learn how to let go."
"She cast aside the recording of her grandchildren, no longer remembering its significance."
"I wish them well. It's been a gift to me, at the end of it all, to behold innocence."
The first time I played Fallout: New Vegas, I ran across the Yang-Tze Memorial. And I didn't have a lot of time to look around--it was a hectic moment, early-game, I was busy surviving the hostile wildlife[1]--but I came away thinking it was an apology. A recognition that what had been done was wrong. That made me smile. It's not enough, it would have been better to not have happened, but it's a start, you know?

Sixty-five years and counting until there's no more jokes about the story happening--like counting down to August 29, 1997, I guess. That's okay.

It's been a pretty awesome story to have around.
---
[1] Oh, the wildlife. "Docile. Curious. Safe. Sterile."--my ass. My bitten, stabbed, slashed, poisoned, hit-point-deficient ass.

Ugh.

Oct. 11th, 2012 06:26 am
green_dreams: (zombie friendly DO NOT EAT)
Went to bed later than I ought've last night. Woke up half an hour ago after a long and complicated series of dreams that mostly involved needing to playtest adventures for The Secret World for jasmine-koran.livejournal.com and getting incredibly frustrated because I couldn't tell the difference between regular content, her content, and quest requirements.[1]

I'm tired.
---
[1] It was like Story Nexus, but all the Qualities and Storylets were showing up in one spot on my screen.
green_dreams: Lamppost and orange-leafed trees against a cloudy sky. (autumn lamppost)
hbgjnnnnnnnnnnnnnnn Angus says, walking on my laptop as I try to post.

Is anyone else having trouble with GMail? I can get in on my phone, but not my computer, and I'm not sure anything on my phone is actually making it out to anyone.

(Steam is asking people to rate possible games. Things I would like to see: Dorian Gray Syndrome.)
green_dreams: (Halo Jones)
And a puzzle. And coffee cups.



Alright. See, there's a game called ADOM--Ancient Domains of Mystery. I'd link to my earlier discussions of it, except it's not something I mentioned much on LJ. It's a dungeon crawl, with... well, pretty much everything. Secret passages. Writhing masses of primal chaos. Altars to the gods. Holy water. Gremlin fluffballs. Angry trees. Cats. Traps. Blankets. The Black Tome of oh god I did not just get that did I? Shining silvery two-handed swords--well, sword. Smithing. Herbs. Pools you can drink from with uncanny effects. Weird mutations from the background corruption slowly destroying the land of Ancardia. Wishes being granted. And puppies that should really, really not need to be rescued.

And sheep. Spoiler-y protip: DO NOT wish for sheep.

And there's $1,013 $971 $946 $861 left for it to make the stretch goal of publishing it to Steam.

Could do worse than check it out, is all I'm saying. :)

Puppy.

Jun. 21st, 2012 09:55 pm
green_dreams: Sepia-toned picture of a dog, with the caption "Will reload saves for Dogmeat." (will reload for Dogmeat)
I played a bit of Fallout 3 on... Monday, I think. Touring the Capitol Wasteland and sticking my nose in abandoned factories to see what would bite it off. Would have gotten killed if it wasn't for Dogmeat, who single-handedly (pawedly? jawedly?) dispatched the feral ghoul reaver that was still doing just fine after being hit by a Nuka-Cola Grenade[1].

(Who's the best puppy ever? You are. Yes you are!)

He didn't even need healing afterwards. I paused the game and went downstairs to make startled noises at John.

Anyway. Had a bit of time before knitting tonight, and... eh, well.


---
[1] The second most damaging weapon in the game, after a mini-nuke. "Imagine the look on your enemy's face when they're burning alive in an explosion of effervescent cola and fruit flavors!" Have said repeatedly that Fallout 3 is not a patch on F:NV, but dear god the dialogue sometimes. O.o
green_dreams: (judge dredd snowman)
32°C as of 3 p.m., calculated to come across as 41 with the humidity. (That's 105 down south, I understand.) I'm going to grit my teeth, get through the trip home, and then not move outside the air-conditioning until a civilized temperature is re-established.

Going to give the e-reader a factory reset. The Kobo help desk suggested this might also solve the battery problem[1], which could be due to a firmware issue, but I confess to being somewhat skeptical. Will be very happy if it works, though.

Also! Pretty things, for values of pretty things that cover post-apocalyptic video games (no, not Fallout).
green_dreams: (telling stories - trust me)
Someone (quite reasonably!) asked if the new Deadlands Noir wasn't just going to be a Call of Cthulhu game set in the '30s. And I ended up trying to articulate the differences between the two. I think I may have gotten giddily idealistic (which is a weird thing to be when discussing a horror game, one which initially billed itself as "The Spaghetti Western... with meat!"); I also think it's worth saying.

See, in Deadlands, the enemies can know what they're doing and still be sane, and that makes a huge difference. You can be sane. The horror is a lot closer to the surface.

You can fight. You can, sometimes, win[1]. And that you did, that someone did, that can literally change the damn world. Might not make it a happy place, but you can at least keep it a human one.

I call Deadlands "Cthulhu and Six-guns", sometimes--a term from [personal profile] theweaselking--but that's not "unbeatable eldritch horror and pop-guns". That's "in the bloody sneaking teeth of inhuman horror, among the crooked or the corrupt or the afraid, you may look into the darkness (or the pitiless glare of high noon) and pick up your weapon and stand your ground."

You may lose. Or you may die. But by god you can do it with grit or compassion or knowledge aforethought, flawed and human though you be, and that--that is where the game shines.

(Also? Zombies. Possibly even you.)

Deadlands is awesome. How they are going to mesh this with the mean streets of Chandler (down which a man may go who is neither tarnished nor afraid; I love that line), I don't know. I've seen what a good Deadlands game can be, though, and given the products to date I figure it's worth my time to see.

It may not be your thing (and that is more than fine!). But hey, they've gotten the second installment of the video story up, and if you are interested in the setting the first and cheapest thing they're offering is an illustrated story, no gaming required. Could do worse than check it out, you know?
---
[1] Even if the Reckoners cheat. They cheat, the bastards, and I still get a pang in my heart when I think of Coot Jenkins. He came so damn close.

Good news!

May. 17th, 2012 07:05 pm
green_dreams: (we're all mad here)
The city will not actually be removing a wall of our living room!

(There's still going to be scaffolding and brick removal and stuff around the front porch next week, though.)

It feels like Monday. Keep reminding myself that this is not the case, and there is a long weekend coming. I keep getting jittery over details. If I don't stop waking up at three in the morning, I'm going to start going to bed around eight until I feel better.

Also: picture! And link to the story, if you click it.



ETA: John has improved my day!
green_dreams: (Nic Whateley (shinier))
Was feeling pretty lousy; I e-mailed work at 6:30 to excuse myself and got up about half an hour ago. John made chicken soup. John is awesome.

And then he brought me news.

Backing up a bit.

There's this setting called Deadlands. It's an alternate history that diverges from the real world on the day the Battle of Gettysburg was called on account of zombies, a Lovecraftian steampunk wild Weird West. I am very fond of this.

I am presuming that the noir genre needs no explanation.

So the news that "Hey, Pegasus Games is trying to fund their next setting through Kickstarter. Deadlands Noir."? That vastly improved my day. I mean, I still feel sick, but I'm happy.

(I just realized who the guy in the picture is eeeeek.)
green_dreams: Lamppost and orange-leafed trees against a cloudy sky. (autumn lamppost)
Bubbly Fizz. Mmmmm.[1]

Spoilers follow--no, honestly, serious spoilers--but it doesn't matter unless you game. I'm not kidding. )

John talks about the concept of a game contract; when you run a game, you agree to its basic conceits. If it's a heroic fantasy game, then you do not create a character who reacts to seeing someone about to fall off a cliff by stopping, giggling, and saying "Gee, I wonder how high he'll bounce." Your character doesn't need to be happy about the fact that they're going to go save the guy, but they are by-god gonna go save the guy, because you do.

The Storyteller agrees to these conceits as well. And one of the near-universal ones is that you will have a chance to survive. And I'm not sure if simply telling players straight-up that yes, one of them is going to die in this story is the best way to handle it. I'm not even entirely sure it's better than not telling them.

Thoughts?
---
[1] I suspect there are a very few people who will get that. To them, I apologize. To the rest of you, humour me. No, it does not have anything to do with Pepsi, no matter what Google tells you.

Timeline.

Apr. 3rd, 2012 06:07 pm
green_dreams: (Tower raven)
Looking forward to the long weekend. I wouldn't say my time's already booked, but I expect I know how most of it is going to go. Hoping I can get a couple of hours in to sit down and write, and a chance to goof off and relax so I actually feel up to same.

(Running around an alien mothership without your faithful canine companion: totally relaxing.)

I need to reorganize my office again. My London-and-Mythos shelf needs to become just a Mythos shelf; with the latest anthology, there's no more room for them both. Even if I relocate the London stuff, there's only about another foot of space, but it'll last for a bit.

Pelgrane is putting out another sourcebook in the vein of The Dead White World. I'd like it, but I'm not sure I would ever actually get to run anything; there is a derth of gamers I know who are both local and interested.

I wish gaming books were something you could get at the library; it seems like a waste to buy one and then not do anything with it. They're not like most books; they're not just for reading. More like recipe collections or knitting books. Buying them and not doing anything with them is sad, and rather cluttered.
green_dreams: (fallout icon - love. love never changes)
I swear I play this (the video, not the page, obv) to cheer me up on my lunch break.
Brian Fargo meeting with an executive for the hypothetical Big Ass Games, during his efforts to get a sequel to Wasteland made, at 3:08.

BAG Ex: Okay, let's talk about a few minor tweaks.

Fargo: Well, I don't want to stray too far from the original.

BAG Ex: Oh no no, these are just tiny modernizations, if you will. Take for instance, ah--we would like it to be a first person shooter.[1]

Fargo: Excuse me?

BAG Ex: And our numbers people, they tell me romantic vampires are very big right now, and we feel like they would seamlessly fit into the Wasteland world.

Fargo: Maybe we should do birds as well

BAG Ex: Oooh. Oh, that's good. I'm glad we're on the same sheet of music. What do you think the boots look like? Are they red? 'Cause red is really big. Are you seeing red?

Fargo: I'm definitely seeing red.
But yeah! It looks like Wasteland 2 is a go. I am sort of ridiculously happy about this. Fallout was where and why I started playing computer games, and the idea that there's going to be a sequel to the inspirational prequel is making me grin.

I hope they manage to make the October 2013 deadline. I also sort of hope they'll release it on the 23rd, but either way. :)
---
[1] This might be slightly more funny to me personally than to most. Long story.
green_dreams: (spooky cats)
I got out early today, which was nice. They're asking if I can come in next week, and stay late tomorrow, and we'll see how all that plays out. But for tonight... nice.

Also! I got home to find that Future Lovecraft had made it to my mailbox, with a bookmark and a little holiday card.

I'm going to try to get in early tomorrow, and stay late if I need to. Tonight, I'm going to the SnB potluck, and I understand there are zombies to deal with in Papua New Guinea. (I may be fuzzy on the details.)
green_dreams: (fallout icon - love. love never changes)
Well. After starting on January 15, 10:28 a.m.[1], I have finished Fallout: New Vegas. 263 hours of gameplay, although my winning character only had 212 and change on her--the difference is in reloads, going back and redoing things, and I think a couple of time I may have paused the game and gone for dinner and of course the total time keeps ticking.

Also, I will note: I did it on Hardcore Mode. Including all the downloadable content add-ons. And I did not cheat.

I am kinda proud of that.

Got endings I am happy with for six of my companions, and ones I am okay with for two.

Observing the effects of a Speech of 100: I think Moriarty was some kind of bastard descendant of Daniel Webster. Caesar and the Legate and House were not talked 'round. And the Fiends. Everyone else I can think of at the moment--and I mean everyone else, including Ulysses[2] which I never imagined was going to be possible--I managed pleasant and productive conversations with.

212 hours. Wow.
---
[1] No, I'm not that much of a geek. The game tracks when you first get through the introduction, and since I've only played with one character it's easy to tell.
[2] Technically possibly a spoiler. )Ulysses is a special kind of burnt-to-the-ideal fanatic. He says he doesn't hate you. I will grant that it doesn't always seem very important to him that he hates you.
green_dreams: (call. the. police)
Admittedly I'm feeeling exhausted and disoriented enough that not sure entirely why or how, but I aten't dead. But the piles of paper on my (clean this morning!) desk are moving!

ETA: Oh, they extended me. Work now ends next week, not this week.

Anyway, Fallout (and assorted iterations, DLC, and sequels) have been on my mind a bit lately.

For those of you who have played it--what's the most essential element of Fallout setting design?

For anyone--what's the most essential element for horror?
green_dreams: (fall cat)

Excolo: a post-apocalyptic roleplaying game
Apply here

So. As some of you may know, I play in a game called Excolo. It's an LJ RP; people comment back-and-forth in-character, and interactions play out, and somehow or other three years pass and it's still going. :) It started out due to BPAL fandom, of all things; people picked a scent they liked and used it as the inspiration for a character or a personality. (BPAL is not actually required to play.)

Character applications are open again, and if you'd like to take a look... well, we're bouncy and tend to babble, but the comm's generally quite friendly. And most people playing haven't ever done it before, so it's not as if there's a high experience threshold required. :D
green_dreams: Greyscale silhouette of a black cat with grey eyes (boo-cat)
So I ended up getting my hands on a copy of De Profundis a while ago. Wasn't really sure what to expect, but the bit about being good for people with minimal time appealed.

It's basically a guidebook for writing in-character documents in a Lovecraft horror setting, how to organize people to play that kind of... I'm not sure I'd even call it a game. Collaborative story-telling with integrated prop-making, maybe. Still working through it; they've got a couple of suggestions for how to set up a group (e.g.; people who signed a pact with the devil several years ago at a party and are now realizing that they really signed a pact with the devil and would like to break it), and suggested random events or useful items that you can weave into the background for your various characters.

I'm not sure how to balance the interaction as more than one-on-one. I have been rather spoilt by the facility of adding names to the "To:" field, not to mention the "Cc:" and "Bcc:" options, but you could try simply writing to more than one person. Not hard, just unusual.

And, of course, I am getting my interest in this sparked while we are having rolling postal strikes. Can't win for losing, I guess.

'd anyone be interested?

Quicknotes

Jun. 1st, 2011 04:10 pm
green_dreams: (Morton Silkline)
(I know, I *absolutely* need to catch up on everything. Will try tomorrow; today, this remains a place to jot a quick note before I forget.)

Thinking, lately, about RPGs again. Picked up an Orpheus supplement, and... good grief. Here. Have examples of some of a dozen antagonists for a story.
Czerner was born in East Germany and worked as a hacker and spy for the Communists until the dissolution of the USSR in 1991. He went freelance shortly thereafter and has worked with NextWorld since immediately following its founding.

White is a con man and a self-described adrenaline junkie who loves extreme sports. That passion lead him to three near-death experiences and his preparation for employment at NextWorld.

Shenk has a Masters in electrical engineering and telecommunications. For years he was a well-paid member of the Silicon Valley elite, but when the "Digital Revolution" tanked, he had to do something else. His brief training with Terrel & Squib and subsequent defection to NextWorld gave him an interesting alternative.

Frost is a slick, people person and a quick study. He masters mental tasks quickly and easily.
Okay. That last one's a little thin, but as character sketches go, these are generally pretty uniform. Enough to let you get an idea of who you will be playing, right? (Because you will be running these guys as possessing spirits that are operating in opposition to the PCs. Possessing spirits, I will note, that cannot be seen.)

Oh, hey, here's another one of the dozen...
Timborn grew up with three mean brothers, and she dominated all three of them. She is a ball-busting bitch and proud of it. She knows she's beautiful, and she uses her assets to manipulate men like marionettes. The only man she hasn't been able to wrap around her finger is Marcus N'Kejeda, who is gay and immune to her wiles.
Is it just me, or...

I mean, they make a *point* of how normally you might be able to tell her victim's being possessed, because the victim is "a short, slightly plump Hispanic woman" and Timborn is "essentially, a svelte Nordic goddess". But Timborn is such a brilliant actress that she can imitate her victim to near-perfection, so it's not even a case of unconscious learnt mannerisms mattering.

(ETA: that not-mattering? No, that's not my read on the stats. That's their explicit statement.)

And don't even get me started on the class snobbery. It's not quite as bad as Dogs of War, where one scenario dealt entirely with "trailer park trash" who didn't give a damn about what's going on as long as the benefit checks keep coming, "trailer park tramps" who will point you in the direction of "something" affecting the children for fifty bucks, and children. Apparently being poor eradicates your parental instincts, who knew? (Oh. And there was also the crazed guy with the gun who'd been cooking up drugs in his meth lab. Unless he was extra-nasty, at which point he was an OMG!!deserter!! who'd been avoiding the MPs for ten years.)

Dammit, I liked Orpheus. I still do. I'm just not sure how much of the metaplot information is going to make me want to give up and go pick up Deadlands or something.
green_dreams: Red-eyed white cat, captioned with "DOOM" (DOOM)
It's an Echo Bazaar thing, but I am happy, and dammit I am gonna geek about it:
The Starveling Cat! The Starveling Cat!
They put it in a box! And it hated that!

The Starveling Cat bursts out of the box in an avalanche of shredded brown paper. It leaps at your face, fangs bared. You fight it off frantically, sustaining a series of savage cuts. It drops to the floor and snarls like a tiger. Then it climbs your armoire, claws gouging the varnish, and glares at you. It doesn't move until midnight, when it steals into your pantry and wolfs down an entire joint of beef.
I am ridiculously pleased with this.

Well.

May. 15th, 2011 12:22 pm
green_dreams: (Nic Whateley (shinier))
Okay, a first note on the movies: I understand that there are many remakes, I understand they particularly seem to crop up in summer, but there is still a bit of dissonance in finding out at the same time that they are remaking Straw Dogs and Fright Night.

(For the record? Totally called Fright Night. And I've never seen the original. S'there.)

Anyway, went to see Priest.

Overall, it was one hell of a combination of Judge Dredd with the Night Train[1] adventure from Deadlands, but the dialogue could have used a *little* work. Just a little. Eeensy bit.

Like, enough work to have the professional vampire hunter who is rather prone to stating the obvious (they all are--this movie is *not* subtle) say something like "There wouldn't be a hive guardian if the hive was abandoned" instead of "But why would there be a hive guardian if the hive was abandoned?"

But it's an okay action movie, and the Wasted West sequences are just lovely.
---
[1] The Night Train is a meatgrinder of an adventure for Deadlands, a cheery Old West setting which started going to hell when the Battle of Gettysburg was called on account of zombies. It has a rather unsettling setup, goes through PCs like butter (details are spoily), and leads to summaries like
One of [Our Heroes] died, and the other three came very, very close. Well, okay, TWO of them died, but one of them hasn't noticed yet.
and while I was looking for an informative link I found out that there is a sequel. Fear Levels and bliss, here I come.
green_dreams: Red-eyed white cat, captioned with "DOOM" (Steerpike!kitty)
There's a zee-captain down at Wolfstack Docks who claims you can render Neath-snow into white glim on any kitchen stove. I have tried it. I have a pan of goo to show for it. Three of my cats tasted the goo when I left it unobserved a moment too long. The one that lives is locked in the cellar now. I do not expect I will ever dare to release it.

I have developed a dislike of zee-captains.
God, I love this game.
green_dreams: (EBZ 1)
Echo Bazaar continues to amuse. Don't think there's anything spoilery in the text, but...

Casually tossed nymphs. Of course. )

And I have me a Modish Bonnet, so I can stay there as long as I like.

Well.

Apr. 3rd, 2011 05:46 pm
green_dreams: (EBZ 1)
I have recently been getting back into EBZ, and this text, when you finally get into the Museum of Mistakes, made me grin. I know what three of them are, but I'm a little fuzzy on the bat and the two locks of hair are just kinda tickling my brain without actually providing an answer... Anyone?

ETA: Since the link doesn't go directly to the flavour text anymore:
The exhibits are fascinating. It is hard to believe even half are genuine. A tray of thirty First City coins. A stuffed two-headed bat almost the size of a man. A scrap of black sail-cloth labelled 'Achaean, c 1200BC'. Two locks of hair, one dark and the other amber-coloured. The centrepiece of the Museum is a single half-eaten fig. It is unlabelled.
(Extra points for making it a fig.)

Grump.

Mar. 25th, 2011 08:24 pm
green_dreams: (drrraaaaamaaaa)
I spent really longer than anyone should bother trying to get a comment to look like
Stuck in place with all my gears jamming and I think they'rre gooing to sttart to smokke any ssecccond nowww--
and then I found out that CSS formatting doesn't work on comments. Just posts.

(My pain, you can feel it, right?)

Quicknotes

Jan. 27th, 2011 09:20 am
green_dreams: (green-eyed grey-faced peering cat)
It is so *weird* having a hard schedule that does not include a definite to-do list. I had forgotten.

Anacrusis is being nifty again, with stories about Ashlock. Includes such lines as
All of it fails one night on a simple run for Kirrily’s money laundry. Ashlock loses a finger; Tach loses a year of his life. And in return, they get a number that wants to kill them both.
After nine months, there's actually noise on the Unhallowed Metropolis comm again. Am so wanting to play that again; this may be exacerbated by John recounting traditions of the British Parliament to me this morning before breakfast.

Laptop battery sinking at accelerated if not (perhaps?) exponential rate. Back later.
green_dreams: (Angel peering)
As some of you may have heard me mention, I'm in an LJ RPG called Excolo. Applications are open again, if anyone is interested.
green_dreams: (fire at will)
Still not paid for the work which ended on the 12th of August; the work I should have gotten a paycheque for on the 18th. There are no words small enough to describe how impressed I am with the situation.

Called six people, left four messages. Not optimistic, though--Monday is a holiday, and I expect a lot of people will be taking Friday off.

Finished a knitting project. Doing minor work--attaching buttons, weaving in loose ends--on others, between applying for jobs and clicking around on Echo Bazaar. Pretty sure I've got the specific names of all four cities that came before London, now. [personal profile] snakey and I are kicking around knitting pattern ideas based on the game. Scarlet stockings, gloves, Brass Embassy scarf (colder than hell here!), tiger in the Labyrinth cables, any excuse to knit something in the colours of glim...

Trying to at least stay busy, even if the job applications are frustrating enough that "cheerful" is a bit of a ways off.

Icons.

Aug. 17th, 2010 11:13 pm
green_dreams: (Welcome delicious friend)
Right. So. Definitely on an EBZ kick: therefore, icons.



Honey... )

Ohdear.

Aug. 17th, 2010 12:07 am
green_dreams: (Welcome delicious friend)
I appear to be well and truly hooked on EBZ. And hey, it's leading me to fiddle with icons while I wait for the laundry to be done, so I suppose that's good. :)
The Constables don't seem as pleased as they might. They slip you a couple of Whispered Secrets, fix their helmets more firmly and march off to deal with the mob. Hmph. So it's cold, it's dank, and they have to deal with a baying vigilante mob armed with bricks and self-righteousness. But it's a matter of justice! Isn't it?
...really, you think they'd be more grateful that I tipped them off.
green_dreams: (Nic Whateley (shinier))
Your head buzzes with black and heady secrets. It's an intoxicating feeling, although not a comfortable one. You leave, realising as you do that the smirk playing around your lips is not entirely your own.

As you go, a squad of Special Constables with white gloves and heavy canvas masks comes up to disperse the crowd. They bring up a squat brass machine on a wheeled cart and begin to spray the offending wall with cleansing acid.
Alright, it took me a while to finally give in... but I am *so* glad I finally started playing Echo Bazaar.
green_dreams: (big-girl panties)
Slept beautifully. John took me out to breakfast this morning, and dinner has been taken care of, and there is wine. Jo met me for morning coffee (before leaving the country) and got me the stitch-a-day knitting calendar I'd been eyeing at the LYS. And I have been sung to and given well-wishes and ohdeargod I don't think I'm old but I don't feel young anymore.

I got my copy of Feed.

Am kicking around ideas for a horror game. Getting oddly fixed on a list of objects; cameras, masks, keys. Mirrors. Sure there is something to work on all these with.

The air smelt of woodsmoke when we left the house. Fourteen miles further on, it still smelt of woodsmoke. Really hoping they get some rain over in Quebec.

I have been going through top ten lists of horror video games. Will shortly be branching out into books, movies, short stories... (Feel free to suggest something I should read that you think I might have missed, you know. Not buying any new books for a bit, but I do have this library handy.)

I feel I should say something more, but instead I will merely note that I am feeling cheerful and generally good with the world and hope you all have a smashing day.
green_dreams: (call. the. police)
So. Stuff lately.

I've been making progress on the knitting. I'm going to see my sister for lunch today. I'm back at work, although I'm coding pages with Notepad because they haven't gotten the new Dreamweaver in yet.

I'm feeling a bit disjointed. It's strange.

I painted a very little bit last week. Nothing finished yet, though.

I've been (re)reading Hunter: the Vigil lately and I'm in that state where you can feel your mind filtering for useful things. "People overlook that? This highway sign says what? Cities can track gunshots how? You have to pay for getting hurt in the States?[1]" Nothing together, yet, exactly, just a constant sifting.

Also, catching up on blogs. This made me laugh (it's here for you non-Dreamwidth people).

Not having a definite end-date for this job is kind of annoying, but given that it's "until we can't afford you or the job is done" and I am coding these pages in Notepad did I mention, I think I'm good for a bit. And I will get notice.

I want to go home and sleep. And wake up without my eyes itching. Although I have finally gotten my new glasses, which helps.
---
[1] Note to self: somewhere, in some Hunter game, there must be an antagonist who is simply an insurance claims adjuster doing their job and trying to figure out why, after years of quietly paying premiums and being unremarkable, a character is suddenly ending up with burns, gashes, gunshot wounds, broken bones...

WTFIDE

Mar. 30th, 2010 10:48 am
green_dreams: (OMG)
One of the pages I am fixing has suddenly started displaying a bunch of its text in Japanese Chinese characters. *Just* the text, thank you god, I am so tired of this coding, but nonetheless.

Seriously. I open the file in a plain-text editor to tweak the header, and I'm seeing
氀愀 渀漀洀椀渀愀琀椀漀渀 搀攀 䴀⸀ 䰀漀渀愀爀搀 䌀漀甀爀挀栀渀攀  琀椀琀爀攀 搀攀 渀漀甀瘀攀愀甀 瘀椀挀攀ⴀ瀀爀猀椀搀攀渀琀 瀀愀爀 椀渀琀爀椀洀⸀ 䰀漀渀愀爀搀 愀 甀渀 戀愀最愀最攀 攀砀挀攀瀀琀椀漀渀渀攀氀 搀攀 挀漀渀渀愀椀猀猀愀渀挀攀猀
all over the place.

In other news, work continues for the next day and a half. And I've been knitting some and going through library books, and feeling a bit off but hopefully that'll clear up soon. I want to sit down and finish looking at Hunter: The Vigil(1), and I just haven't been able to focus.

Desktop still broken.

Also, I have sworn off the local gaming store. Anecdotizing about how a woman from your friends' apartment building set fire to her own apartment and had to be forcibly wheeled out by the paramedics, I can understand. Talking about how "Stumpy" was gagged because she'd been biting at them and describing how everyone applauded when it happened and laughing about it all, on the other hand, is just a bit much.
---
(1) Also, seriously, who let in the Ashewood Abbey? Those guys are not suitable PCs, dammit. Although I suppose there's some small benefit to them showing up there, rather than in a supplement...

Grah.

Mar. 15th, 2010 09:36 am
green_dreams: (miss you madly)
Bored.

Library not yet open. Internet access available. ...gah, I don't know. Everyone I'd normally talk to to kill time is AFAICT working or still asleep.

I figure the library will open in twenty, and then the lobby should clear out and I will feel considerably less bad about watching a movie in here while I knit. (Not doing that yet; am sitting on bench, laptop would slip off my knees if not held in place, which makes knitting sub-optimal.) Meantime, my mind's sort of rambling all over the place.

I kind of wish I'd brought Hunter, but carrying a 300-and-change page book on top of the laptop seemed a bit much. May see about grabbing a PDF of it.

Eighteen minutes. Gah. Maybe I'll try writing something. [profile] silent_lorelei's review of Legion made it sound pretty much exactly as terrible as I expected--

--ooooh, if I don't hear something by afternoon, I can maybe go grab Alice in Wonderland at the World Exchange--

--but a couple of the ideas were kind of interesting. I did like the ice-cream man in the movie trailer, and the question of why the little old lady demon shrugged off one attack but not the other has me thinking, of all things, about Scott McCloud. You know how in a car accident, you're more likely to say "He hit me!" than you are to say "His car hit my car!"? Something to do with that, with the extension of perception of self to cover objects at hand.

Mhm. I'm rambling. Also kinda wishing that the copy of Slasher I was looking at hadn't been sold. I'm getting that weird itch to run a game again, and Slasher and Hunter are both looking interesting. Mind, I've got core NWoD (or possibly Savage Worlds), not like I need anything else...

Orpheus, dammit. Someday I will run an Orpheus game, and it will cover the metaplot. All of it.
green_dreams: (commit no nuisance)
It started when John mentioned that he had "Don't Pay the Ferryman" stuck in his head, and promptly got it stuck in mine. And between butchering the tune, I asked if I'd told him what drove me crazy about that song. (It's not the song itself, for the record. I quite like most of Chris de Burgh's stuff, and that is no exception.)

And he said "It confuses people who play Wraith?"

It's so nice having someone around who understands.

(For the record? Attempting to tell Charon (or any other Ferryman) that you will pay them, maybe, some amount, *after* they work their ass off for you is just. Plain. Bad. Form. It's wonderfully in keeping with the Chris de Burgh song, but let's all keep in mind that he was not intending to give advice to those already dead, yes?)
green_dreams: (I see what you did there)
Sadly, the thunderstorm we were warned to watch for did not properly materialize. What can you do?

Piper's gotten the serious crazies, and I've managed to lose my sewing scissors. The week at work had a heavy side-order of brain-dead, and I'm polishing the resumé (not because I need to get out of there, just on the general update/possible side-work theory).

Been thinking about--gah, I'm not even entirely sure of the term. Fiction that is conveyed with set pieces, rather than just through the written word. John says epistolary, and a lot of them are, but that's not all of it. I mean, the first section of The Dionaea House is epistolary, but the later stuff--Eric and Loreen's private blogs, Danielle's LJ--aren't letters collected to tell a story or a diary republished in a book. They are the things you'd transcribe.

On the scale of "creating an item that your character would create", online journals are easy; hell, they're probably easier than handwritten letters. (You get a lot of this in video, too; I'm sure there's something to be said here about Cloverfield, Diary of the Dead, and Blair Witch Project.)

I mean, I can think of several examples. I've got a computer game that comes in its own evidence bag and arranges for you to get e-mails from other characters in the game; BBC had something similar (which is how I first tripped over the idea of TINAG; I've calligraphied letters and bought sealing wax and made seals for LARP props; I recently ran across Personal Effects: Dark Art (and I want that book so badly it's not even funny). Moving a bit further afield from straight narrative, I've seen the field kit of a werewolf hunter and pages from Cthulhu Mythos texts.

And I mean... there has to be a name for this, right? I'm looking at the alternate reality gaming idea, and thinking "alternate reality storytelling?" but that just sounds like another name for the alternate universe genre. And then there's the whole question of, if you have to work to get the next part of a story, how you define the difference between a story and a game...

Rambles that have been kicking around in my head a while, I guess, that I wanted to get down somewhere.

You know.

Apr. 22nd, 2009 07:15 am
green_dreams: (maxx)
If I never again read a printed description of a place in a White Wolf supplement that contains the words "is completely infested with Spectres--34 of them in fact" that will be totally and completely fine with me.

Still going through the Orpheus sourcebooks, obviously. And kind of disconcerted by the fact that my first thought on how to explain Spectres involves the term "wraith fomori". Clearly a reference to The Frighteners is much better.

...thirty-four. Jesus.
green_dreams: (little red heart)
The morning squeaking and fluttering has become a near-daily occurrence. Mention has been made of wire mesh for the vent, and bat houses for the interloper. Because, you know, then we'd have a bat around the house, and less mosquitos, and also the poor thing would be homeless and killingly cute, so something should be done.

========

So John was downstairs making burgers, and calls up to me "Hey Frances, you know Black Annis, right?"[1]

"Of course."

"So I'm looking at these burgers, and I'm thinking--Black Angus! The cow demon!"

I love him dearly, but I think he's been going a little heavy on the D&D lately. Although some of it is cool, and it's nice to see him having a game again.

========

So. Orpheus. Bloody hell, Orpheus. I've been weebling around the idea of running the game for over a year, now.

I don't think there are enough reliable local gamers who'd be interested for me to run it. Anyone have any advice on running a somewhat actiony horror RPG over the internet?
---
[1] That this was more in the nature of a getting-the-conversation-on-topic question and less of an actually-suspecting-I-don't question is one of the reasons I love him. Also, he was making burgers. And did I mention he made coffee this morning?

Ugh.

Dec. 17th, 2008 07:12 am
green_dreams: (Spider Jerusalem suicide)
In at office. Had breakfast and coffee. Still not awake.

Boss--ex-boss--told me he and his wife would be happy to have me over for their family dinner. Kind of blinked and stuttered, and said maybe. Plans, bah. It's Christmas. It happens.

(Would I wear the purple 'hawk uncovered? (Yes, I know, pics.) Hadn't thought of that.)

Cold in here. Thinking of getting more coffee, reluctant to actually do that. Tolerances and all.

So sleepy. I could stand not being awake, but I'm actually *actively sleepy*. My desk is emitting bed-gravity.

Been thinking about Ashway for a while. Surprised to see how long it's been since I actually ran the game, and how much I've been thinking about it lately.

*grumble*

Oct. 17th, 2008 11:44 am
green_dreams: (avoid danger and damage)
A quick note on nWoD sourcebooks: liking Innocents fairly well.

========

Okay, what follows turned into a much longer commentary than I expected. The short version: so far, I think you could pay me to own this book.

========

Think the writer (or at least some of the writers) of Dogs of War may need to go get their class issues, defensiveness, and rah-rahing out of the way before writing again. Also, am finding many of the scenarios and info boxes poorly written. Not in terms of line-editing so much as in terms of not being fleshed out at all.

I mean, I'm reading this book, and I'm trying to keep an open mind. But... in the World of Darkness, recruiters are ensuring that only people who meet high psychological and moral standards are being selected? Good Christ, this isn't happening in the real world, and it's supposed to be better in the WoD?

Also:

* Having a magical object that lets you erase one disaster per scene is not a scenario, dammit. It's a neat magical object, and the details of it do catch my imagination, but it's not a scenario. Saying "You get this while on a mission to find X" does not make it a scenario, either.

* On what planet do you get compassionate leave because your brother died, go home for the funeral (staying in your family's home while there), notice that your fifteen-year-old sister Mary isn't around or at the funeral and your mother's upset, and end up having to have your cousin tell you that Mary ran away? Did you not ask your mother what was wrong or where your sister is?

There's not even anything to suggest your mother brushing the question off. The scenario goes right from "Your mother's upset" to "a success on a roll will have your cousin tell you Mary's run away". Interestingly, I note that the scenario also completely fails to discuss why an upset mother would fail to mention to her son that his fifteen-year-old sister is missing in the World of Darkness (although it does have an aside explaining that missing persons reports aren't looked into because people generally have reasons to want to leave, which had me wanting to slap the writer with a copy of Precinct 13) or what planet the character is from that has them finding this acceptable.

* On the topic of bad characterization: oh, look, the characters have to find a strange object that landed near a trailer park. World of darkness, rough life, I'd expect a fair variety of people to be living in trailer parks (either as a stopgap or because they can't afford better).

Nope. There's trailer park trash, who doesn't give a damn about what's going on as long as the benefit checks keep coming; trailer park tramps, who will point you in the direction of "something" affecting the children for fifty bucks; and the crazed guy with the gun who's been cooking up drugs in his meth lab. Unless he's a deserter who's been avoiding the MPs for ten years.

Oh, and there are kids. God knows where they came from. Either they sprang from the loins of trash and tramps who are all so throughly indifferent to the concept of caring for their children that they need a trivial bribe to bring up anything odd affecting them, or else the parents who might give a shit and either mention something or try to hide it from the people investigating are not worth mentioning. At all. Perhaps it's a Little Orphan Annie-like trailer park, and the trailer trash and tramps are collectively Miss Hannigan. I suppose that makes the PCs Daddy Warbucks.

(You can take a minute to contemplate the exact proportion of atrocious characterization to class (and other) prejudice, here. I'll wait.)

* Moving on to writing and clarity: Saying that all a character needs to be hired is having completed two tours of duty, and then going on to say that having been posted in a location the hiring company is interested in results in an extra two dice to your roll does not make sense. What roll? You don't need to roll. Who edited this thing? (Yes, okay, Scribendi again, but seriously.)

* And finally, noting that contrary to popular belief Special Forces members don't have an initiation that involves shooting their dog or murdering their family is just over-the-top. Whose popular belief? It's not even funny. I don't mean "It's too serious to joke about", I mean I read it and thought "Oh for god's sake, quit whining."

It may yet improve. I will finish reading the damn thing. But so far? Really not impressed.
green_dreams: (British tea)
"My entire career has been a secret plan to get this job. I applied before but I got knocked back because the BBC wanted someone else. Also I was seven."
Steven Moffat will be taking on the role of lead writer and executive producer for Doctor Who, that wonderful British TV series which is now in its thirtieth season.

Also, last night I found out that my dad kept a bear cub when he worked as a lumberjack. And my (maternal) grandmother's first boyfriend was hung for murder.

(Furthermore I have friends who, when I say that I think Iblis/Tezcatlipoca slash is going to be showing up shortly, don't ask me who those two people are. They just look at me like I'm mad and then laugh. This makes me happy.)
green_dreams: (judge dredd snowman)
We're expecting somewhere between thirty and fifty centimeters of snow tomorrow.

Game is most definitely *not* on. Not in that.

Will work out details of rescheduling and let people know ASAP.
green_dreams: Books, and coffee cup with "Happiness is a cup of coffee and a really good book" on the side. (Default)
Because I have dozens of tabs open right now because they have cool things I've been meaning to share with people, and I should probably give poor old Firefox a rest.

First, Dead Eyes Open. Zombie comic. Was prepared not to be impressed, read the free downloads they had up, and... well... they had one of those moments where the author/artist show you something that makes sense, that isn't what you're expecting and yet that fits so perfectly into what they've already shown you that you just *grin*. Here, it's pages ten to twelve of the third comic. (More excerpts here.)

Also, they have props. (I love prop documents. Library cards for Miskatonic University, death certificates for Wraith games, references to Torchwood pamphlets... *glee*)

========

Second, Warren Ellis has something to say about Jack the Ripper. It's old--December 2003--but it's a neat idea, and damn it does nail exactly how much we know about old Leather Apron.

========

Hmh. There's a fifteen-minute indie short of "The Statement of Randolph Carter" up here. Looking at it and it's suddenly reminding me very much of Poppy Z. Brite's "And His Mouth Will Taste of Wormwood".

========

Hey, there's a contest up here; explain what and why your favourite horror game is in 250 words or less. Figured it might be of interest to anyone who hadn't seen it.

========

(There is no fifth.)

========

Online comic called Stark Reality; new page every week (I think). Black and white, scratchy setting that feels like a slightly less urban version of MegaCity One. Short stories, generally black humour, kinda fluffy. I like it.
green_dreams: (Nic Whateley (shinier))
Have been watching The Adventures of Brisco County Junior. Highly engaging pulpy western with a dash of mad science. We're two-thirds of the way through the series, and the villainous John Bly[1] has just had his first final encounter with Brisco.[2]

Spoiler. )

Wait. Whut?

I mean, it's still a great series. It's a workable explanation for a couple of things. But it just came out of absolutely nowhere.

(And yes, I did make a kind of not-very-huge leap regarding villains in a steampunk Western. Bly's a little too polished, but looking at Billy Drago, he's not totally inappropriate for the role of Stone. Mind you, I am sadly not holding my breath for the movie.)
---
[1] Seriously, this guy is a *great* villain. He keeps giving off this weird Sunlight Gardener vibe; utterly deranged cool despotic preacher with a calling kind of thing.
[2] Professor Coles assures us there will be another. Have no idea if they got to that before the series ended.

Better.

Dec. 10th, 2007 11:55 pm
green_dreams: (Halo Jones)
Came home from work, made a really low-effort dinner, and then I didn't have to do anything. For six whole hours.

I needed that.

========
2028 - Parliament abolishes the British Factory Act of 1847.[1]
Read a little further into the Unhallowed Metropolis setting, which is really just its own brand of wonderful. The writing is pretty concise, but they're still covering two hundred years of alternate history and recapping important facts of the old society as well as detailing the new. I'm fifty pages in and appear to have another twenty to go.

========

Spoke to the new property manager today. She assures me she has cats of her own, and will not let our cats out while she is showing the apartment.

========

Long and circuitous meeting at work today. Was followed by unhappy-sounding discussion involving my name coming from the DG's office. I was sitting there wondering if I'd somehow been unspeakably rude during the meeting, if they were coming in to tell me that actually they weren't able to renew my contract, and then the DG came in to my office and asked to speak to me.

They want me to move to a cubicle.

I restrained myself from saying "Oh, hey, I thought you were worried about something important," largely due to the fact that they looked quite serious and rather worried to be bringing me this news. I will probably miss the door and the plant, but don't figure this will be really problematic. (It'd be nice to get one of the cubicles that backs onto a window rather than a hallway, but that is very unlikely.)

========

So, a journalist named Dave has recently moved to a small Massachusetts town and is blogging about his experiences. Am not expecting it to be quite as weirdly compelling as the online real-estate anecdote I like so much, but 'm happy to follow it for the moment.

It's called The Arkhamist.
---
[1] A shocking example of government's interference with the free-market economy and the glories of industry, this Act (also known as the Ten Hour Act) limited the textile mill workday to ten hours, and the work week to 53 hours, for women and for children between the ages of 13 and 18.