Okay. Horror one-shot is done.
I am overall happy with it. It took four-and-a-half sessions, instead of three. (I think I could have done it in four if my pacing on the third session hadn't been quite so awkward--I'm sure I could have smoothed it down. The "half" was two hours, which I at least pegged correctly, so that's good.)
I did not get everything I wanted in, but it was apparently creepy and interesting. I know not everything was explained, but I don't think it had to be, and everything *did* have an explanation. Wounds were taken and the horror was defeated.
(Also, I was flattered to be told it was reminiscent of The Dionaea House, which is worth looking at.)
Next time: soundtrack.
Uhm, yeah. Traditionally this bit goes at the front of stories, but I guess it also comes after they're complete, so doing it now is okay.
I am overall happy with it. It took four-and-a-half sessions, instead of three. (I think I could have done it in four if my pacing on the third session hadn't been quite so awkward--I'm sure I could have smoothed it down. The "half" was two hours, which I at least pegged correctly, so that's good.)
I did not get everything I wanted in, but it was apparently creepy and interesting. I know not everything was explained, but I don't think it had to be, and everything *did* have an explanation. Wounds were taken and the horror was defeated.
(Also, I was flattered to be told it was reminiscent of The Dionaea House, which is worth looking at.)
Next time: soundtrack.
Uhm, yeah. Traditionally this bit goes at the front of stories, but I guess it also comes after they're complete, so doing it now is okay.
I would like to thank Angela, Josh, and Jason for playing, because without them there would've been no-one that anything could've happened to.
I'm sure there's an obligatory joke I can't recall about research being credited theft, so:
I would like to thank Stephen King for It, and particularly for Mike Hanlon's understanding of Derry, especially the start of "Derry: The First Interlude" section (page 139 of the Signet paperback), because it was inspiration for a place to have things happen.
Also, Jared A. Sorenson (of Momento Mori Theatricks--buy his stuff!) provided something horrible enough to have caused bad things to start happening, and someone who contributed to Mysterious Places provided a way in which they could actually happen.
And finally, I would like to thank John for listening to what I am guessing had to be an hour of rambling, second-guessing, kibitzing, and brainstorming for every two hours of gameplay, and for all the advice he gave.